ISP acceleration and performance optimization on CPU and GPU

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Fastvideo offers ISP acceleration services: we profile an existing camera image pipeline and move its heavy stages to the GPU, cutting per-frame time and raising throughput on CPU and NVIDIA GPU. The result is a faster ISP without changing the camera or the image quality you rely on.

ISP acceleration on CPU and GPU

What ISP acceleration covers

ISP acceleration means keeping the image quality of your current pipeline while making it run faster. We profile the existing ISP, find the stages that dominate per-frame time, and move them to the GPU, so the same processing fits into a smaller time budget and a higher frame rate.

Stages that usually dominate the time budget

How we accelerate a pipeline

Latency and throughput are different goals

Throughput is how many frames per second the pipeline sustains; latency is how long a single frame takes from capture to result. Real-time capture needs enough throughput to keep up with the sensor, while glass-to-glass systems also need low latency. We measure both and tune for the one that matters to your application.

What we need to scope the work

The general engagement process is described on our ISP tuning page; for measured performance figures see our GPU benchmarks.

Fyodor Serzhenko, Fastvideo

About the author

Fyodor Serzhenko, PhD, is the founder and CEO of Fastvideo. He earned his PhD at the Moscow Institute of Physics and Technology (MIPT) in 1993. Since 2009 he has led the development of Fastvideo’s GPU-accelerated image codecs and ISP modules, including the Fastvideo SDK. Connect on LinkedIn.

Why you can trust these results

Fastvideo has built GPU-accelerated image processing software since 2009. Our codecs comply with the standards they implement — JPEG (ITU-T T.81 / ISO IEC 10918) and JPEG2000 (ITU-T T.800 / ISO IEC 15444) — and our tools are open source on GitHub. Every performance figure we publish is reproducible: see our benchmark methodology, download the Fastvideo SDK benchmark report (PDF), and measure it on your own GPU.

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